Martha’s just written a wonderful blog post (“A Second Lifetime“) on Second Life. I was commenting on Martha’s blog when suddenly my comment morphed into a blog post of my own. Rather than leave the world’s longest comment, I decided to move my remarks here. They’re provisional, and I don’t have any pictures (they’re on my home desktop), but more will follow, I’m sure.
I’ll start by saying that Martha’s observations seem pretty fair to me. There’s a lot of SL that’s puzzling, a goodly amount that’s repellent, and it is discouraging to move back into a Garden of Eden only to find that we’re bringing the serpent in with us. I hadn’t looked at the user forums for anything more than technical help, so I’m interested to see that some SL folks are wondering why so much of SL culture is so impoverished or appeals to lowest-common-denominator desires.
However….
I’ve been exploring in SL for an average of about 30 minutes a day over the last 10 days. If you look at the curve, though, that average would look like 10 minutes a day until the last four or five days, when it shoots up to about 45 minutes a day. (Don’t worry–this is all at home, and in place of my listening-to-the-stereo time, alas.) Why? Because of an unplanned meeting with a stranger. After that, my in-world experience went from intriguing to a much more satisfying aesthetic and cultural experience (in the non-mature areas–Martha’s right that the, ah, other stuff is all over the place, both virtually and metaphorically).
The reason for the change? Not only conversation, though that’s part of it (my extroversion has room to play in SL). Mostly it’s because the person I met shared some landmarks with me. Suddenly I grokked something important, something that makes SL very much like RL (real life) and means that Linden Labs should not be engineering development and it’s a good thing they haven’t. It may even be a good reason why you shouldn’t be able to add a friend unless both are in-world, as that process would likely short-circuit the process I describe below.
In Real Life, most of our awareness of surroundings and resources comes from word-of-mouth. That’s horribly inefficient if one wants to compile a good shopping list quickly, but it’s incredibly efficient at making information exist in a human context. That human context makes the information meaningful. SL has demonstrated, in a rather awesome way, just what makes a society a society. It’s not just the stuff you go to see, it’s the people who tell you about the stuff you should see. That makes the stuff, when you see it, the result of sharing, not of a Google search (which of course is a bad analogy because it too is built on sharing, not just on indexing–but I digress).
The three landmarks the stranger gave me in that one encounter led me to places that were very beautiful, intriguing, and (in their way) gentle. Not busy, clangorous, or mature (at least, not aggressively so). Now SL felt like being in a storybook, or a lovingly crafted movie.
Those discoveries meant I had even more to talk to the stranger about. I then learned the trick of looking at the “picks” when I met people, or when I met a FOAF. Those are the places people say “hey, you should check this out.” Yes, some of them have been abandoned, and some you may not want to see, but others are still there in all their glory. I’ve taken a ride on a train, visited a drumming room in a castle on a volcanic island (even played drums with some other visitors, streamed in real time audio), seen new art and listened to a player piano in a treehouse, etc. You can look at people’s picks even when they’re not in-world, just by looking at their profile. (That bit may contradict some of my earlier argument, but never mind.)
And why all the replication of RL in SL? Why all the houses and sofas and so forth? Because people want to craft a space that’s theirs, an environment that’s an extension of their identity, and we ‘re all hard-wired to recognize signals of embodiment as identity cues. That’s not a good or bad thing; it’s just a thing. And it does mean that there’s an interesting boundary layer between, say, the familiarity of a porch swing and the strange exhilaration of flying around everywhere. Call it a comfort zone for inspiring lucid dreaming.
There is indeed a depressing sameness to much of what’s on offer in SL. Sex and money, sex and money, sex and money: gee, didn’t I just leave all that behind in the RL? (People are people, wherever you go.) That said, where the different things happen, there’s something quite magical the place makes possible. I’m beginning to think that one has to build to get the full experience–and that’s a good thing. If one wants to learn to build, one’s spoiled for choice: many in-world building tutorials are held every day, for free, by citizens who want to help other citizens. That’s good for Linden, of course, since they’re selling land, but still: the community creates itself by passing along its skills and knowledge.
Also, last night, my avatar was dancing to 70’s music streamed live from the host’s RL turntable/record collection. It was a party full of people I’d never met before, a party I went to on a whim, one that looked safe and interesting. I could dance along by clicking on one of the hosts, which another dancer also did, so that suddenly the three of us were dancing in formation, together, to “Don’t Fear the Reaper.” In the chat, we were all cracking jokes about more cowbell, letting out text-whoops at our favorite parts of the song, acting nutty, booing the “mandatory downtime in one minute” Linden warning (there were crashes, apparently, that they were trying to fix), and in general acting the way people do at parties. The host had huge bunny slippers on. The dancemaster gave us some cool John Travolta moves, including periodic flights up into the air as we continued dancing next to the disco ball (I had requested one, and it promptly appeared). Each time a new song came on, the crowd of 10-12 dancers cheered and cracked more jokes.
It was a very strange and compelling experience. My children were watching this and were fascinated–they thought it was very cool, especially when they saw their dad’s av spinning on his head. (You’ll be sore tomorrow! the other folks told me in the chat.) Oddly, I could feel my muscles responding a little, almost as if I really were dancing.
The social aspects of play, the way communities are built and strengthened, the way in which everyone greeted me by name when I arrived (most events are public) and said farewell when I had to leave: there’s something very interesting here, with strong connections to much of what we think of when we consider telepresence and the residential college experience. I can see a fascinating horizon of possibilities here. I’m also aware that some of what I’ve described will sound silly or perhaps even dangerous to some people. I can’t see that it’s any more silly or dangerous than reading fiction or poetry–you know, stuff people just make up, out of words–or looking at paintings–what is that? just pigment on a canvas–or listening to music. It’s play, it’s culture, it’s society, it’s people. As Lear says, “Reason not the need.”
A modest recommendation to NMC from a SL newbie: don’t make all the campus structures institutional meeting places. Build some dorms, rooms where we can hang out in environments that reflect some idiosyncracy.